Showing posts with label Stargrave. Show all posts
Showing posts with label Stargrave. Show all posts

Sunday, 7 June 2026

Even More Random Space People

 In the wider world, sadly, John Blanche died this week. There isn't much for me to say about this that hasn't been said elsewhere: Blanche's influence on Games Workshop and miniature painting on the whole was immense. His grimy, low-fantasy style has inspired and been imitated by thousands of painters, 

Personally, a lot of "Blanchitsu" isn't for me - and Blanche himself made some nuanced comments on it. But he was undoubtedly an artist with a distinct style and, importantly, he was one of the first people to turn painting model soldiers into an art. His influence lives on, but he will be missed by the community.


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I've ended up with quite a lot of plastic historical miniatures, mainly because I've wanted to use them for conversions. I wanted some US soldiers to put on the bases of my Tau, as well as some Men In Black type operatives, and so on. The upshot is that I've had quite a few sets of leftover arms and bodies.

I've assembled more weird space people from these, using the historical bodies as the starting point for odd conversions. I've found that historical models are often slighter than SFF miniatures, and they work well with female heads and arms. Of course, this moves them away from their historical roots, and painting them in bright, usual colours further hides the fact that they were originally supposed to be peasants, GIs or whatever. 

I make these models as a sort of palate-clearer, between more serious projects. I've got about 50 of them now - I have no idea what I'd do with them, but then I don't know what I'd do with a lot of my models. Here are some recent ones.

These models were made with the bodies of medieval pikemen. The left-hand model has Stargrave arms and head, and a WW2 backpack. The steampunky guy has arms and a head from Wargames Atlantic Grognard models, and a cloak that I made out of milliput.





The lady on the left has Stargrave arms, a cultist head and a GW Kroot bag to balance her outline out. The guy on the right has a Stargrave head and Wargames Atlantic Agent arms. 




These guys were made with various historical bodies. From left to right: US marine, Boxer rebellion, WW2 Russian. Heads and arms are Stargrave, apart from the middle guy, who has a Pig Iron head and Frostgrave Cultist arms.




Next time, it's either scavvies from Necromunda or old Privateer Press miniatures. Watch this space...


Wednesday, 1 April 2026

More Loonies from the Future

 Just a few sinister loonies here, made largely with North Star models. We've got Frostgrave Cultist bodies and Stargrave Scavenger arms, except for the chap with the chainsaw. He's got a Scavenger body and Cultist arms, and the head of a Frostgrave demon. The guy with the green helmet, who looks like a feral John Wayne, has a Bolt Action US marine head. 

The paint scheme is quite like the Vox Populi faction in the old computer game Bioshock Infinite, who are some kind of crazed anarchist types from 1910 or so. These guys are suitably ragged and filthy, and the bits of red cloth suggest both violence and the French Revolution.








The last model is another repaint. She's a resin model with a Dark Eldar gun and a spear that I think is from a Warhammer skeleton. She's well-sculpted but really odd: she's got a vest, chaps, bare feet and several belts, and I've got no idea where I got her from. Anyhow, I added some more detail to her face and hair, and painted some brighter colours on her weird outfit.




More next time. It's been a busy week, and I've not had that much painting time. But I've got plans...


Wednesday, 21 January 2026

Painting Skin and a Couple of Scavvies

 Last post, Lasgunpacker asked for any tips on painting skin. To be honest, I find this quite hard, and it's not something I enjoy much, especially where you've got big open expanses of skin, as with ogres or trolls. So, here's what I know about painting Caucasian, ie white, ie pink skin.

I start with a layer or two of Army Painter Tanned Flesh, which is a dark flesh, not-quite-terracotta colour. Then I'd put a wash of shade of (usually) Strong Tone, or much-thinned chestnut ink. I think the chestnut looks slightly more wholesome, but both are basically suitable for healthy flesh. For iller flesh, or big expanses, I might also wash with a bit of very thinned down purple. Occasionally, I might even put little washes of a thinned-down drab military green on raised points of the flesh, partly to "calm down" the highlights and partly to suggest unhealthiness. I'd use something like Model Color Russian Uniform Green for this. As with all these things, approach cautiously and don't go nuts. 

Then, as per standard with these things, I'd re-paint Tanned Flesh over the bits of the skin that aren't especially shadowed. I would then add increasing amounts of Model Color Rosa Salmon for highlights.  You could use a bone colour to highlight, but I don't think it works quite as well. Obviously, you have to be more careful with large, smooth areas than you would with small faces with a lot of ridges, so that the change in colours remains fairly smooth. Eventually, you're working up to a pretty light pink (but not an electric one, obviously). You can use this to represent knuckles and joints on the model's hands as well as lines on the face.

I never used to paint lips on male models, and used to see it as a sort of stylised way of showing that a model was female. These days I think it depends on the miniature. I would mix a tiny bit of red into a 50/50 mixture of Tanned Flesh and Rosa Salmon, and put it on the lower lip (but not the upper) of the miniature. Occasionally, I've used a similar mix to suggest age and/or drunkenness on models' noses and cheeks. You can also use a very thin glaze of watered-down Carroburg Crimson for this. 


Anyhow, I painted a couple more weirdos for my gang of horrible Necromunda scavvies. I thought it would be fun to make one of each of the mutations in the Outlanders army list. 




The tall guy on his own represents the "spikes" mutation, which makes sense as he's got a lot of spikes. He is a Mantic plague zombie model, with a Mantic zombie head. The body was made out of that awful plastic-resin stuff that Mantic have used in the past, which somehow manages to hold sharp detail but not look very good. It took a while to scrape off the mold lines, and I'm sure I missed some bits.

The second model represents the "three arms" mutation, or possibly "two heads". I find some of the old metal scavvy miniatures a bit too cartoony, and thought that it would be better to split this model into two guys. I went for the classic combo of a small devious guy being carried by a big dim one.

The lower chap is a Mantic ork, with 40k ork arms and a Stargrave head. The upper chap is a Perry Miniatures Afghan, still on his little plastic base, with a Stargrave head and Frostgrave arms. I think they work quite well together, although it was hard to get a picture that actually shows what they are.




So, there we go. I've not painted much, but I'm working on a few things. Hopefully I'll have some full Bretonnian knights soon. 


Wednesday, 14 January 2026

Random Space Weirdos

 Just a few weird space randos this week.

The crocodile man is a Mantic orc body with Frostgrave demon arms and a Stargrave head. The base model isn't great and I'm not sure why I've got it, but as ever, removing the head helps a lot.

The thug next to him is based on a Wargames Atlantic Boxer Rebellion body, with Games Workshop arms and a Ghost Archipelago head. Getting the arms and head to sit properly with the body was quite difficult. 




Then we've got a lady and robot, vaguely inspired by Jayne Cobb from Firefly and K2SO from Star Wars. "James" has a Bolt Action US marine body, with arms and head from Stargrave.

The robot is based on a model from the Warlord Games Terminator Genysis game. I know nothing about this game, except that the film was apparently awful, and that Warlord were virtually giving the game away. I've got a few sprues of these T-100 models, and they're pretty darn ropey. I gave it new arms, including one from a Perry armoured knight, and a GW Skitarri head. It's come out alright, really.




Nothing much else to report for now. I've got a couple of smaller projects on the go, and progress continues on the Bretonnians. They're looking quite decent so far!


Peasant Progress:

Men at Arms: 20

Archers: 18

Foot Knights: 15


Tuesday, 6 January 2026

Squirty Bottle Moon Buggy Conversion

 So, new year, new picture, or something like that. The photo at the top of the blog is actually the Stanley knife (or box cutter, if you're in the US) that I use for most of my cutting and conversion work. I gather that you're meant to use a craft knife, and maybe I'd get better results if I did, but I've found the Stanley knife to be very reliable and robust over the years. And I've wiped my brush on it so many times that it's starting to look like a work of abstract art in itself. I'm sure the Tate Gallery would love it...

When converting (and writing, for that matter) I often find that I have an idea kicking around in my head for ages, and it just takes the right moment for it to come out and take form. To be more precise, you know those trigger-activated, squirty bottles that you get for shower cleaner, disinfectant spray and the like? Ages back I thought that the head of one of those would make a good cockpit and I've been trying to work out how to do it ever since. 

I saved one, cut it down a lot, and wondered how to make it work as some kind of vehicle. My first thought was as the front of a flyer, but I lacked parts to really make that work. I also had a bit of plastic tube that had probably been to top of a pot of glue, which fitted nicely behind the "cockpit" and could be some sort of engine...





After that, I rubbed the whole thing down with fine sandpaper, so that glue and paint would take to it more easily, and added wheels. Two were old Ramshackle tyres, and I've no idea where the smaller pair came from. It began to have a smooth, slightly retro moon-buggy look.

I added lots of details from thin plasticard bent to shape, and leftover model tank bits. GW provided an aerial for the roof, from a Tau part. 





Then it was time for painting. I went with a basic off-white, with red panels and a black front canopy that is presumably made of some kind of two-way glass. This helped break up the shape of the squirter a bit more. I don't often wish that I had an airbrush, but getting a half-even coverage and some kind of shading was really hard. I ended up using a mixture of glazing, conventional painting and sponging, and it's still far from perfect.

That said, I do rather like the end result. I kept the weathering fairly minor, but added a few chips to suggest use. Here is the end product.






And here's a picture with a couple of space adventurers for scale. Broom!





Tuesday, 23 December 2025

A Load of Conversions

 It's nearly Christmas Day, and what could be more festive than some random models I've made out of various sprues? The answer is "almost anything", but that's not going to stop me.

First up, a couple of jolly fellows from the merry land of Blognia. On the left is a peasant girl, made from the ever-reliable Perry Miniatures Afghan sprue. To make her smaller, and turn the model's coat/shirt into a skirt, I cut the feet off above the ankles (as high as possible), and cut off the bottom of the model's baggy trousers. I then drilled two small holes and glued the legs back into them. Her gun is from the Afghans and her head is from Frostgrave with green stuff hair and a shawl-type thing on her waist. 

The satyr is simply a Frostgrave demon. The demons aren't my favourite Frostgrave models, to be honest. They're a too bulky to mix well with other plastics, and they feel a bit cartoony. I get that Frostgrave isn't a horrific game, but they still look rather goofy to me. Anyhow, he's a satyr.




Then, moving to space, we've got a maniac and a sniper. The maniac is a Wargames Atlantic Chinese Boxer soldier body with Frostgrave Cultists 2 head and arms. The Cultists 2 sprue is great, by the way. The sniper has a Bolt Action USMC body, a Stargrave head, and Perry Afghan arms. 




These next two are female soldiers from the Stargrave Mercenaries 2 frame, with arms from the Bolt Action USMC sprue. I really like how they've come out, especially on the random authority figure on the right.




Here are two noir-style private eyes, who I have named Laura Norder and Polly Sofficer. The bodies are Wargames Atlantic Gorgnards, with GW arms. I think the hats came from a Civil War sprue.




And finally, we've got a mystic leader for a Stargrave crew. This guy is an old metal Gates of Antares miniature, with a Stargrave Scavenger head. While Antares never seemed to take off, and the models weren't very exciting, a few of them are really nice. 




And that's it for now! I hope you have a very Merry Christmas, and get all the models you hoped for. Thanks for reading and see you soon!


Tuesday, 21 October 2025

Even more Scavvies, and an alligator with a blunderbuss

 When I was younger, I used to hate preparing miniatures - which is why a lot of my earlier models have huge mold lines, odd little spikes where I snipped them off the frame and very dodgy basing. These days, I'm the opposite. I find something quite satisfying in doing the boring preparatory work, making the models look ready and smoothing the bases down with clay so that you can't see the slots.

Anyhow, this week I've been doing some more on the Eschers - they are turning into a horde, rather than a gang - but that's for later. I also did some more filthy maniacs for the scavvies.




The guy on the far left is an old official scavvy leader. Like the beastmaster on the far right, his left arm feels a bit wrong and overlong, although in fairness it's easy for arms to look too short or too long when they're clothed and flailing about. I wasn't sure that I liked the model until I got going on it, and now it's come out alright. There's lots of interesting detail, but it's not too excessive.

The two in the middle are based on Civil War models. The standing guy is an English Civil War soldier, with a medieval musket and Frost/Stargrave bits and bobs. The kneeling guy is an American Civil War model with a Frostgrave head and arms. Really, the historical bodies are just there to provide a basis on which to hang the crazy scavvy stuff. 

The next chap is an old Necromunda wyrd beastmaster, a psychic dude who can control the various horrible animals that dwell in the city. He's technically a hireling rather than a gang member, but he looks like the sort of villainous nutjob who would at home in the scavvy ranks. I didn't actually like this model all this much, but once I got going it worked out okay.

And I also made another Scaly. This one has the much-feared scatter cannon, a sort of huge blunderbuss that functioned much like a grenade launcher.




This model was made from the body of a Privateer Press trollblood soldier (the head went missing many years ago) with the head of a GW lizardman. I rather like him.

To an extent, the scaly is a bit of a test model. I've got a few really old trollblood models, and it occurs to me that they might make a nice unit. I think they could be quite good. But that's for another time...


Monday, 13 October 2025

The Scavvy Horde Grows, and Acquires an Alligator

 Hello again! I've been making some more scavvies for the horde. Here are four more scumbags, made out of all sorts of stuff.



By and large, they're Frostgrave Cultists 2 and Stargrave Scavenger bits. The two on the left have WW2 bodies - I've forgotten where they come from. I've also added a few Games Workshop odds and ends. 

Back in the day, scavvy gangs could use some of the underhive's other nasty inhabitants - which was lucky, as scavvies are pretty weak on their own. They had the option of taking one or two "scalies", which were lizard-like mutants who were very tough and strong, and carried heavy weapons. 

I'm not sure if this was GW riffing on the old urban myths about alligators living in sewers, but I decided that my chaps would have a literal alligator to help them out. I used the "Bloody Barnabas" model from Privateer Press' Hordes game (which currently seems to be somewhat defunct). Here he is.




I'm quite pleased with his coat.

And here is the whole gang together. They'll be getting some more reinforcements soon - they need it!





Wednesday, 8 October 2025

More Fun With Zombies and Scavvies

 Now that normal service has been restored, I have more pictures for both of you who read this blog. This week, I've been working on some of Necromunda's less flamboyant inhabitants: the rancid, low-living scavvies and their plague zombie friends.

The second batch of plague zombies included some damaged models. It seems that, many years ago, I converted them to introduce some variety, with mixed results. I took the opportunity to do some repairs before painting them.

I ordered a sprue of Frostgrave female cultists (sold under the name Frostgrave Cultists 2). These are really good models, with a ragged, crazy look. The cultists wear masks and bandages, and carry nasty-looking weapons. Some of the arms have a groping pose that works well for zombies.



And here is the second bunch, painted up. As with the first lot, I used a limited range of colours for the clothing, all of them drab and grubby. I kept with three shades of skin: bloodless blue, rotting green and recently-dead yellow. They work as individuals but there's enough overlap to make them seem like a unified mob.




Not too shabby! Actually, very shabby. But still.

I also started work on a batch of scavvies. Scavvies are filthy and inbred, but they are still live humans, so these guys would be looking more lively. There are official GW scavvy models from the 90s, but I'm not too keen on them: they've got that unexciting, slightly cartoony quality that was common in GW at the time, and they're nowhere near as well-sculpted as the Escher ganger. 

I wanted them to look crazed and feral, and the Frostgrave cultists worked perfectly for this. Some of them were given left-over Stargrave arms, using the most basic-looking rifles. It's easy to make nice, dynamic poses with the plastics.



In painting them, I used fairly drab, earthy colours to suggest dirt, rust and worn-out gear. I also gave them bits of red clothing, to suggest danger. They're at least partly inspired by the Reavers from the film Serenity.



They look charming. I do enjoy making these weird models out of bits and bobs: there will be more scavvy soldiers to follow. After the neatness and bright colours of the Eschers, it's interesting to paint these filthy maniacs.


Wednesday, 2 July 2025

Converting Old Mantic Models: little space soldiers, a demon mercenary and The Thing




I had a bit of free time over the weekend. Here in the UK, it was unpleasantly hot, and I spent as much time as possible indoors. I opened the big box of random sprues, and found a bunch of old Mantic miniatures.

Mantic have made some decent stuff - their skeletons are particularly good, and used to be dirt cheap - but they have produced some... less fantastic miniatures. Their plastic goblins are pretty awful: they've got very little detail, they're made from some horrible plastic-resin material, and it's generally quite hard to tell what the heck is going on with them. However...

I've long been of the view that the most important bits of a miniature (unless it's some insanely complex GW sculpt with books, banners and the like) are the head and the weapon (or at least the hands). What this means is that by attaching a good head and arms to a ropey body you can distract from the bad parts enough to end up with something acceptable. In this spirit, I waded into the goblins.

I threw the original heads and arms away. Instead, I used Perry Miniatures Afghan arms, and the WW1 style heads from the Wargames Atlantic "Bulldogs" sprue. A little bit of cutting was required to get the heads to go on properly, but nothing elaborate. The only problem with the guns was that it wouldn't be possible to arrange them so that the models were taking aim. No great issue there, as you get loads of guns on the Afghan sprue.








I really, really like the positions of some of these models. That's largely down to the excellent Afghan arms, which allow for a lot of interesting options.

I painted the bodies brown, and highlighted with successive drybrushes. I didn't bother to pick out any details, as it's not worth the bother. The heads were painted bright green: partly to fit in with another batch of goblin conversions I did a while ago, and partly to get away from the idea that these were short WW1 Tommies. The hands and exposed flesh of these little chaps was painted blue.









The end result is quite decent, I think. The goblin bodies are always going to be a bit rubbish, but the new arms and heads really improve the models.


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The second part of today's post continues the "random Mantic models" theme. Again, I've got no idea how I ended up with these miniatures. 

First up is a plastic orc, who was thankfully made out of a much nicer and more normal material than the goblins. He's a neater, crisper sculpt, but still nothing special. I gave him a horned head from the Frostgrave demons sprue. His arms and gun come from a Mantic "plague" warrior, who has a lot of spikes on his arms and shoulders, which went well with the head. I painted the whole thing red: he reminds me of the trolls from the Shadowrun game. I imagine him as some kind of thuggish mercenary.




The final creature is the most interesting, I think. This was made from the body of the plague soldier who provided the red chap with his arms. The body has a stretched, twisted quality, and looked as if it was about to turn into something else. All of this made me think of The Thing, and so I got some bits together and turned him into a warping, shape-changing monstrosity.




I liked the idea that his head wasn't needed anymore, and would just flop to the side while horns and tentacles burst from his body. Having the big tentacle and the spikes all pointing the same way gives the model a sense of movement. I sculpted an eye to replace his head and act as a focal point.

The model was painted in flesh tones, with a lot of washes to vary the colours. I undercoated in black and then painted a variety of odd colours to sit under the flesh: bright red, camo green and blue. Hopefully this makes the flesh more unwholesome and variable. The head was deliberately left rather lacking in detail: it's no longer important to this creature, after all.

I left the clothes in drab shades and painted the eye with a bright blue pupil, to draw attention. I've got to say, I'm really pleased with how it turned out.




Horrid, really.










Monday, 26 May 2025

Zoidberg meets the Mekon

After the big project of the space marine multi-tank, I made a few more space weirdos. I'd bought a frame of Perry Miniatures Afghan tribesmen, from 1880 or so, and I thought it would be interesting to turn them into futuristic types.

The tribesmen are all wearing long robes, and either have boots or sandals. These would work for civilians and mystic monk-types, who probably wander about in flip flops, but less well for hardened soldiers. I then realised that by combining some of the alien heads, I could make some familiar characters. 

So, here are Dr Zoidberg from Futurama and the Mekon from Dan Dare. 






Both models have a head and arms from Stargrave miniatures, and an Afghan body. Zoidberg's claws were sculpted around some cut-off tyranid spikes, and the Mekon's saucer was a hubcap left from a toy car.

Then we have two ladies. The woman on the right has arms from the Frostgrave female barbarians sprue. I imagined that the two blades are something like light sabers, and painted them as such. She was given a white and orange paint scheme vaguely remeniscent of a Buddhist monk, to suggest mystic powers. The other woman has arms from a Frostgrave female wizard. She might be a psychic casting a spell, or maybe just someone normal running away.






Then I just made a couple of randoms. This man has an old Frostgrave soldier body (they do look quite basic compared to later North Star plastics) with a Ghost Archipelago head (I think) and a bionic arm made out of leftover Necron parts. His robot friend is just a Mantic robot that I've had lying about for ages. It's made from that nasty resin-plastic stuff that Mantic used to use (and might still do), which isn't very nice to work with.







These were fun to do, but as usual the pictures don't do them any sort of justice. Oh well. I'm used to that by now. More big things next time (maybe)!

EDIT: I've noticed that the pictures look better if you click on them to make them bigger.

Thursday, 24 April 2025

Even More Space Rogues, And Another Terrain Bit

 Last post, I forgot to add a piece of terrain. I also have been painting some more random Stargrave citizens. I really enjoy making these conversions, but they often end up on my desk for a long time, waiting for paint. 

The guy on the left has Stargrave head and arms, and a body from a sprue of zombies. I'm not sure who made them. He's some kind of angry redneck, and I painted him to look a bit like one of the guys in the old cartoon King of the Hill. 

Next to him is a female alien soldier. I always think of these guys as primitive androids, and painted her to fit in with the little unit of company robots that I made a while ago.

 



These two are made from historical bits. The crouching sniper has a body from a Perry Miniatures Afghan soldier and a head and guns from the Stargrave mercenaries. The lady in the purple shirt has a Bolt Action torso, and Stargrave head, arms and legs.



And this pair are unconverted metal miniatures from Copplestone. The guy on the left looks like a thug from the 1980s. The man on the right is some kind of dreadlocked cyberpunk. The thug is a pretty basic miniature and works fine, but the other guy is a really cool sculpt whole simplicity helps it greatly. He reminds me of one of the voodoo priests from William Gibson's excellent novel Count Zero.



And here's the bit of cyber terrain that I forgot about. It's some cheap leftover bits from some plastic robots (maybe Heroclix) with some bits and bobs stuck on for interest. The console is a Mantic part, and the aerial comes from a Necron gun. Beyond that, I'm not sure!







Monday, 24 February 2025

It's not Ripley, honestly

 Once again, I've gone back to finishing off some of the huge pile of random models that I've accumulated over the years.

First up, here's an entirely original space explorer, made with Frostgrave female crew bits and a barbarian's head. 




Second, I found a broken knight from a Privateer Press game, which I'd bought in a bunch of stuff ages ago. It was missing arms and a horse's head. I added a medieval head and used green stuff to make armour for the horse's neck, to fit the style of the body. The armour reminds me of bomb diffusal suits as much as medieval barding. The rider's arms came from an Atlantic Games "Grognard" soldier.




The paint job is somewhat menacing, in vaguely fascist-looking colours. I added a number to the horse's rear to suggest that this isn't a knight: it's Faceless Trooper 04, out to do evil.





And finally, a couple of female models that I've had for ages. The lady on the left was done in a cyberpunk style, and the woman on the right was painted in a dark blue business suit. They're not amazing castings, but they'd probably make decent random space people. They might be the quickest paint jobs I've ever done, including the plastic monopose termagants from last week.





More weirdness next time!