Showing posts with label Frostgrave. Show all posts
Showing posts with label Frostgrave. Show all posts

Sunday, 7 June 2026

Even More Random Space People

 In the wider world, sadly, John Blanche died this week. There isn't much for me to say about this that hasn't been said elsewhere: Blanche's influence on Games Workshop and miniature painting on the whole was immense. His grimy, low-fantasy style has inspired and been imitated by thousands of painters, 

Personally, a lot of "Blanchitsu" isn't for me - and Blanche himself made some nuanced comments on it. But he was undoubtedly an artist with a distinct style and, importantly, he was one of the first people to turn painting model soldiers into an art. His influence lives on, but he will be missed by the community.


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I've ended up with quite a lot of plastic historical miniatures, mainly because I've wanted to use them for conversions. I wanted some US soldiers to put on the bases of my Tau, as well as some Men In Black type operatives, and so on. The upshot is that I've had quite a few sets of leftover arms and bodies.

I've assembled more weird space people from these, using the historical bodies as the starting point for odd conversions. I've found that historical models are often slighter than SFF miniatures, and they work well with female heads and arms. Of course, this moves them away from their historical roots, and painting them in bright, usual colours further hides the fact that they were originally supposed to be peasants, GIs or whatever. 

I make these models as a sort of palate-clearer, between more serious projects. I've got about 50 of them now - I have no idea what I'd do with them, but then I don't know what I'd do with a lot of my models. Here are some recent ones.

These models were made with the bodies of medieval pikemen. The left-hand model has Stargrave arms and head, and a WW2 backpack. The steampunky guy has arms and a head from Wargames Atlantic Grognard models, and a cloak that I made out of milliput.





The lady on the left has Stargrave arms, a cultist head and a GW Kroot bag to balance her outline out. The guy on the right has a Stargrave head and Wargames Atlantic Agent arms. 




These guys were made with various historical bodies. From left to right: US marine, Boxer rebellion, WW2 Russian. Heads and arms are Stargrave, apart from the middle guy, who has a Pig Iron head and Frostgrave Cultist arms.




Next time, it's either scavvies from Necromunda or old Privateer Press miniatures. Watch this space...


Wednesday, 1 April 2026

More Loonies from the Future

 Just a few sinister loonies here, made largely with North Star models. We've got Frostgrave Cultist bodies and Stargrave Scavenger arms, except for the chap with the chainsaw. He's got a Scavenger body and Cultist arms, and the head of a Frostgrave demon. The guy with the green helmet, who looks like a feral John Wayne, has a Bolt Action US marine head. 

The paint scheme is quite like the Vox Populi faction in the old computer game Bioshock Infinite, who are some kind of crazed anarchist types from 1910 or so. These guys are suitably ragged and filthy, and the bits of red cloth suggest both violence and the French Revolution.








The last model is another repaint. She's a resin model with a Dark Eldar gun and a spear that I think is from a Warhammer skeleton. She's well-sculpted but really odd: she's got a vest, chaps, bare feet and several belts, and I've got no idea where I got her from. Anyhow, I added some more detail to her face and hair, and painted some brighter colours on her weird outfit.




More next time. It's been a busy week, and I've not had that much painting time. But I've got plans...


Wednesday, 21 January 2026

Painting Skin and a Couple of Scavvies

 Last post, Lasgunpacker asked for any tips on painting skin. To be honest, I find this quite hard, and it's not something I enjoy much, especially where you've got big open expanses of skin, as with ogres or trolls. So, here's what I know about painting Caucasian, ie white, ie pink skin.

I start with a layer or two of Army Painter Tanned Flesh, which is a dark flesh, not-quite-terracotta colour. Then I'd put a wash of shade of (usually) Strong Tone, or much-thinned chestnut ink. I think the chestnut looks slightly more wholesome, but both are basically suitable for healthy flesh. For iller flesh, or big expanses, I might also wash with a bit of very thinned down purple. Occasionally, I might even put little washes of a thinned-down drab military green on raised points of the flesh, partly to "calm down" the highlights and partly to suggest unhealthiness. I'd use something like Model Color Russian Uniform Green for this. As with all these things, approach cautiously and don't go nuts. 

Then, as per standard with these things, I'd re-paint Tanned Flesh over the bits of the skin that aren't especially shadowed. I would then add increasing amounts of Model Color Rosa Salmon for highlights.  You could use a bone colour to highlight, but I don't think it works quite as well. Obviously, you have to be more careful with large, smooth areas than you would with small faces with a lot of ridges, so that the change in colours remains fairly smooth. Eventually, you're working up to a pretty light pink (but not an electric one, obviously). You can use this to represent knuckles and joints on the model's hands as well as lines on the face.

I never used to paint lips on male models, and used to see it as a sort of stylised way of showing that a model was female. These days I think it depends on the miniature. I would mix a tiny bit of red into a 50/50 mixture of Tanned Flesh and Rosa Salmon, and put it on the lower lip (but not the upper) of the miniature. Occasionally, I've used a similar mix to suggest age and/or drunkenness on models' noses and cheeks. You can also use a very thin glaze of watered-down Carroburg Crimson for this. 


Anyhow, I painted a couple more weirdos for my gang of horrible Necromunda scavvies. I thought it would be fun to make one of each of the mutations in the Outlanders army list. 




The tall guy on his own represents the "spikes" mutation, which makes sense as he's got a lot of spikes. He is a Mantic plague zombie model, with a Mantic zombie head. The body was made out of that awful plastic-resin stuff that Mantic have used in the past, which somehow manages to hold sharp detail but not look very good. It took a while to scrape off the mold lines, and I'm sure I missed some bits.

The second model represents the "three arms" mutation, or possibly "two heads". I find some of the old metal scavvy miniatures a bit too cartoony, and thought that it would be better to split this model into two guys. I went for the classic combo of a small devious guy being carried by a big dim one.

The lower chap is a Mantic ork, with 40k ork arms and a Stargrave head. The upper chap is a Perry Miniatures Afghan, still on his little plastic base, with a Stargrave head and Frostgrave arms. I think they work quite well together, although it was hard to get a picture that actually shows what they are.




So, there we go. I've not painted much, but I'm working on a few things. Hopefully I'll have some full Bretonnian knights soon. 


Wednesday, 14 January 2026

Random Space Weirdos

 Just a few weird space randos this week.

The crocodile man is a Mantic orc body with Frostgrave demon arms and a Stargrave head. The base model isn't great and I'm not sure why I've got it, but as ever, removing the head helps a lot.

The thug next to him is based on a Wargames Atlantic Boxer Rebellion body, with Games Workshop arms and a Ghost Archipelago head. Getting the arms and head to sit properly with the body was quite difficult. 




Then we've got a lady and robot, vaguely inspired by Jayne Cobb from Firefly and K2SO from Star Wars. "James" has a Bolt Action US marine body, with arms and head from Stargrave.

The robot is based on a model from the Warlord Games Terminator Genysis game. I know nothing about this game, except that the film was apparently awful, and that Warlord were virtually giving the game away. I've got a few sprues of these T-100 models, and they're pretty darn ropey. I gave it new arms, including one from a Perry armoured knight, and a GW Skitarri head. It's come out alright, really.




Nothing much else to report for now. I've got a couple of smaller projects on the go, and progress continues on the Bretonnians. They're looking quite decent so far!


Peasant Progress:

Men at Arms: 20

Archers: 18

Foot Knights: 15


Tuesday, 23 December 2025

A Load of Conversions

 It's nearly Christmas Day, and what could be more festive than some random models I've made out of various sprues? The answer is "almost anything", but that's not going to stop me.

First up, a couple of jolly fellows from the merry land of Blognia. On the left is a peasant girl, made from the ever-reliable Perry Miniatures Afghan sprue. To make her smaller, and turn the model's coat/shirt into a skirt, I cut the feet off above the ankles (as high as possible), and cut off the bottom of the model's baggy trousers. I then drilled two small holes and glued the legs back into them. Her gun is from the Afghans and her head is from Frostgrave with green stuff hair and a shawl-type thing on her waist. 

The satyr is simply a Frostgrave demon. The demons aren't my favourite Frostgrave models, to be honest. They're a too bulky to mix well with other plastics, and they feel a bit cartoony. I get that Frostgrave isn't a horrific game, but they still look rather goofy to me. Anyhow, he's a satyr.




Then, moving to space, we've got a maniac and a sniper. The maniac is a Wargames Atlantic Chinese Boxer soldier body with Frostgrave Cultists 2 head and arms. The Cultists 2 sprue is great, by the way. The sniper has a Bolt Action USMC body, a Stargrave head, and Perry Afghan arms. 




These next two are female soldiers from the Stargrave Mercenaries 2 frame, with arms from the Bolt Action USMC sprue. I really like how they've come out, especially on the random authority figure on the right.




Here are two noir-style private eyes, who I have named Laura Norder and Polly Sofficer. The bodies are Wargames Atlantic Gorgnards, with GW arms. I think the hats came from a Civil War sprue.




And finally, we've got a mystic leader for a Stargrave crew. This guy is an old metal Gates of Antares miniature, with a Stargrave Scavenger head. While Antares never seemed to take off, and the models weren't very exciting, a few of them are really nice. 




And that's it for now! I hope you have a very Merry Christmas, and get all the models you hoped for. Thanks for reading and see you soon!


Tuesday, 21 October 2025

Even more Scavvies, and an alligator with a blunderbuss

 When I was younger, I used to hate preparing miniatures - which is why a lot of my earlier models have huge mold lines, odd little spikes where I snipped them off the frame and very dodgy basing. These days, I'm the opposite. I find something quite satisfying in doing the boring preparatory work, making the models look ready and smoothing the bases down with clay so that you can't see the slots.

Anyhow, this week I've been doing some more on the Eschers - they are turning into a horde, rather than a gang - but that's for later. I also did some more filthy maniacs for the scavvies.




The guy on the far left is an old official scavvy leader. Like the beastmaster on the far right, his left arm feels a bit wrong and overlong, although in fairness it's easy for arms to look too short or too long when they're clothed and flailing about. I wasn't sure that I liked the model until I got going on it, and now it's come out alright. There's lots of interesting detail, but it's not too excessive.

The two in the middle are based on Civil War models. The standing guy is an English Civil War soldier, with a medieval musket and Frost/Stargrave bits and bobs. The kneeling guy is an American Civil War model with a Frostgrave head and arms. Really, the historical bodies are just there to provide a basis on which to hang the crazy scavvy stuff. 

The next chap is an old Necromunda wyrd beastmaster, a psychic dude who can control the various horrible animals that dwell in the city. He's technically a hireling rather than a gang member, but he looks like the sort of villainous nutjob who would at home in the scavvy ranks. I didn't actually like this model all this much, but once I got going it worked out okay.

And I also made another Scaly. This one has the much-feared scatter cannon, a sort of huge blunderbuss that functioned much like a grenade launcher.




This model was made from the body of a Privateer Press trollblood soldier (the head went missing many years ago) with the head of a GW lizardman. I rather like him.

To an extent, the scaly is a bit of a test model. I've got a few really old trollblood models, and it occurs to me that they might make a nice unit. I think they could be quite good. But that's for another time...


Monday, 13 October 2025

The Scavvy Horde Grows, and Acquires an Alligator

 Hello again! I've been making some more scavvies for the horde. Here are four more scumbags, made out of all sorts of stuff.



By and large, they're Frostgrave Cultists 2 and Stargrave Scavenger bits. The two on the left have WW2 bodies - I've forgotten where they come from. I've also added a few Games Workshop odds and ends. 

Back in the day, scavvy gangs could use some of the underhive's other nasty inhabitants - which was lucky, as scavvies are pretty weak on their own. They had the option of taking one or two "scalies", which were lizard-like mutants who were very tough and strong, and carried heavy weapons. 

I'm not sure if this was GW riffing on the old urban myths about alligators living in sewers, but I decided that my chaps would have a literal alligator to help them out. I used the "Bloody Barnabas" model from Privateer Press' Hordes game (which currently seems to be somewhat defunct). Here he is.




I'm quite pleased with his coat.

And here is the whole gang together. They'll be getting some more reinforcements soon - they need it!





Wednesday, 8 October 2025

More Fun With Zombies and Scavvies

 Now that normal service has been restored, I have more pictures for both of you who read this blog. This week, I've been working on some of Necromunda's less flamboyant inhabitants: the rancid, low-living scavvies and their plague zombie friends.

The second batch of plague zombies included some damaged models. It seems that, many years ago, I converted them to introduce some variety, with mixed results. I took the opportunity to do some repairs before painting them.

I ordered a sprue of Frostgrave female cultists (sold under the name Frostgrave Cultists 2). These are really good models, with a ragged, crazy look. The cultists wear masks and bandages, and carry nasty-looking weapons. Some of the arms have a groping pose that works well for zombies.



And here is the second bunch, painted up. As with the first lot, I used a limited range of colours for the clothing, all of them drab and grubby. I kept with three shades of skin: bloodless blue, rotting green and recently-dead yellow. They work as individuals but there's enough overlap to make them seem like a unified mob.




Not too shabby! Actually, very shabby. But still.

I also started work on a batch of scavvies. Scavvies are filthy and inbred, but they are still live humans, so these guys would be looking more lively. There are official GW scavvy models from the 90s, but I'm not too keen on them: they've got that unexciting, slightly cartoony quality that was common in GW at the time, and they're nowhere near as well-sculpted as the Escher ganger. 

I wanted them to look crazed and feral, and the Frostgrave cultists worked perfectly for this. Some of them were given left-over Stargrave arms, using the most basic-looking rifles. It's easy to make nice, dynamic poses with the plastics.



In painting them, I used fairly drab, earthy colours to suggest dirt, rust and worn-out gear. I also gave them bits of red clothing, to suggest danger. They're at least partly inspired by the Reavers from the film Serenity.



They look charming. I do enjoy making these weird models out of bits and bobs: there will be more scavvy soldiers to follow. After the neatness and bright colours of the Eschers, it's interesting to paint these filthy maniacs.


Sunday, 27 April 2025

Female Fighters for Mordheim

 I thought it would be nice to include a couple of female adventurers in the Mordheim warband. For one thing, it provides a bit of visual variety and for another you get some more opportunities for modelling random people.

The first one I made used a lower body from a very mangled Eldar warlock that I got a long time ago. The upper body was a Tempestus Scion breastplate, with some old Mordheim mercenary arms, and a head from Stargrave. She looks like a tough customer!



I kept with the usual colour scheme, but tried a more complex pattern on her skirts. This involved a "weaving" pattern, which I copied from a Bretonnian knight. I found this really difficult, and frankly it made my head hurt. It's done now, although I think it could be better. Maybe sometime I'll have another go, but for now I'll move on.




The second miniature is an archer to round off my small band of bowmen. I had previously made a "youngblood" (ie a novice fighter) with the lower half of a plastic flagellant, so I used this lower body to work as her skirt. I sculpted a torso around a piece of sprue, and added Frostgrave arms and a Stargrave head. Her magnificent hat was in my bits box. 




Here she is painted. I really like this model. My sculpting could be better, now I look at it, but I'm quite pleased with the results. I imagine that she might have been a professional archer, appearing in shows to entertain the people of Mordheim, before the comet struck and the city fell into chaos. Now she puts her skills to new uses, scouting in the ruins.





Monday, 7 April 2025

More Mordheim Mercenaries

 Hello again! Here are a few more foppish-but-violent mercenaries to venture into Mordheim, like carrion-crows dressed up as peacocks. That was unusually poetic of me! For similar high-quality prose, please buy my books. All of them.

Anyhow, all of these are old models that I've spruced up. I tidied the painting generally, tried to make the leather look a bit more battered, and repainted the yellow fabric, now using a pink undercoat. I think it helps a lot. Also, I used a new technique on the faces, glazing them with heavily thinned Sigvald Burgundy to make them look ruddy and a bit unhealthy.

First up is a swordsman and a crossbowman. These guys are a mixture of Empire and Mordheim mercenary bits. The crossbowman has a head from a Bretonnian man at arms.




And here are two more crossbowmen. Again, they use Mordheim mercenary and Empire bits, particularly Empire cannon crew, who have the right sort of "casual" attire and rough clothing.




Here's a picture of some of the repainted guys. This isn't the whole warband - there are loads more, but these chaps are particularly fancy.




Next time, a bit of a change, as we take a trip to the neon streets of Necromunda...

Sunday, 30 March 2025

Mordheim - Mercenaries and Monsters

 It's been a long time since I've done any fantasy models. In fact, the last fantasy model that I posted on this blog was in January. I certainly default to science fiction in modelling: the colours are more interesting (there's less brown to paint!) and there's more options for weird creatures and people. 

Anyway, this month I went back to Mordheim, and to finish off some models that I started a while ago and just abandoned.

First up, we've got two archers, painted in the black-and-yellow livery that I seem to have chosen for this warband. They use old Mordheim mercenary bodies and legs, with arms from the North Star Frostgrave Ghost Archipelago Crewmen sprue (catchy title). The first Frostgrave plastic soldiers were a little crude, to my mind, but these later models are really decent. The chap on the right has a Crewman head, too. 



Then we've got two oddballs. The little hobbit chap was an unconverted plastic miniature that came in a job lot of random models. He had a slotta tab, but it was blank. It seems that he was from either Talisman or Warhammer Quest (or possibly both). He actually looks like the man from the covers of Mad Magazine, so I painted him to resemble that guy. I'm generally not much of a hobbit fan, and it seems out of place that one of these tubby, barefoot yokel-children should be in the city of the damned, but what the heck.

The other fighter is a more complex conversion, designed to look like a tattered, weary veteran. He has a Mordheim left arm, the right arm of a Bretonnian knight, a Chaos marauder shield, a body and head from the Empire Pistoliers set (very good for bits), and legs from a 40k Chaos cultist. The bag attached to his belt is from Bolt Action. The weird fishy crest on his helmet came from an Empire cannon kit.

I really like the end result, although making him took ages. I like the idea of these guys wearing uniforms that were once flashy and ornate, and now are grubby and battered.




And that's not all! Here's a conversion that I did ages ago and never painted. It's a Chaos minion (unsurprisingly), based on an old metal sorcerer body. I gave him a genestealer head and a metal tentacle for a tail, as well as a right arm from a Necromunda Goliath bit. As I painted him, I was surprised by how detailed the basic metal body was. He's pretty manky.




I also found some counters for traps, that came in a Mantic terrain set many years ago. They were nice models, and easy to paint. 



Last and most definitely least, all the models in this post are standing on a base plate painted to resemble paving stones. This was a piece of MDF with lines scored into it. I've no idea who sold it. I painted it grey, with a few stones painted in brighter shades for variety. I painted the upper edge of each stone slightly lighter, to give the impression of light coming from one source and catching on the edge of the stones. I think this is called trompe d'oeil. A little bits of brown dirt and green moss was added on with thinned paint. It's not perfect, but it will work as an interesting base for photography.

I've got a few Mordheim warbands painted, but I did them a few years ago, and they'd be much better if I painted them now. I might try to tidy up my older painting and make a few improvements. We shall see!



Sunday, 29 December 2024

Knight Armiger (and an angry farmer)

 It's been both really busy and pretty quiet here, what with Christmas and the surrounding chaos. I've had chunks of rushing out to do stuff followed by bouts of free time. I've been using that free time to finally make and paint an imperial knight armiger that I've had lying around for about three years.

Back in 2022, I made this:


While the first model was converted to fit into my Chaos marine army, I thought it would be nice to build the other armiger in the style of my knightly space marines. That would involve lots of heraldry in jolly colours. The large base meant that I'd be able to make a little diorama, to give the impression that something is going on down there.

I used foamboard and clay to put some different heights on the base. I found a Frostgrave plastic soldier and a metal dog from Warlord Games, and stuck them on. The dog is chasing the titan, clearly annoyed by it, and the yokel chap is either saying hello or shouting at the titan to get off his land. 

Otherwise, the titan is pretty much as it came out of the box. I sculpted a little banner over its head, with the pilot's name on it - this is Sir Ewain - but that's it. This took a lot of time, and there are elements that I'm not all that happy about, but overall I really like it. 








It's quite silly but I like the idea of having something interesting going on around the machine. I'm tempted to get some more of these knight models - probably a bad idea, as I've got a lot of other things to get on with. Still, at lease I've finally found a use for that axe and tree stump!


Thursday, 14 November 2024

Three More Yokels

 A quick post as - very gradually - I chip into the mountain of unpainted stuff (probably just prior to buying some more). Here are a few more citizens of Blognia.




The man on the left is an old man with a dog. He's from Black Scorpion's Wild West line, although I think he could be a farmer from pretty much any time at all. I really like the model, especially the dog (even if it does look a bit worried). He was very difficult to photograph, and looks much better in the flesh.

The lady in the middle is a hedge wizard, wearing traditional Blognian dress. Actually, she's an apprentice from Frostgrave. She is reading out a spell from her book - I managed to paint a small star in the book, but it's probably impossible to see.

The taller woman on the right is... well, she's a pirate, from Black Scorpion. I think she's meant not to be wearing any trousers, but that looked utterly ridiculous, so now she's got some britches. While I really like the sculpting of Black Scorpion models, they often seem to have a very slightly rough texture, that might be to do with the way that they're cast (this is pure speculation). 


That's it for this week. I'm very slowly chipping away at some cars for Dark Future/Gaslands, but more of that later. I'll save those up for one big post.






Saturday, 13 July 2024

Vampire Ship

 Here's another project that I've been working on gradually. Since I've made some docks for my fantasy town, I thought it would be cool to have a ship docked at them. It would look nice, and would provide a bit more space for characters to fight. I bought a "Strigoi Schooner" from TT Combat: a kit made from laser-cut MDF.

I always think that the TT Combat terrain kits are good for basic shapes, but aren't very detailed. The pieces of detailing that are provided in the kits tend not to be all that good. As a result, I decided to leave off or replace some of the fancy bits. I also decided not to use the coffins that the ship is meant to be pulling, which looked a bit crude.

Once I'd assembled the basic model, I felt that the hull wasn't very smooth. It was made out of progressively narrower pieces of MDF, and looked too basic. Therefore, I got out the DAS clay and smoothed it over the hull. I filed the hull down with a piece of sandpaper, then gave it a coat of watered-down PVA glue. I find that this helps seal the clay and provides a smooth surface to paint. At this point, it looked like this:





Because the meeting of the clay and the MDF was a bit rough, I added a strip of thin plasticard to mark them apart.

Then it was time to add some details. The rear of the raised deck of the ship was a flat bit of wood, so I added some plasticard details.



The lower deck got some details from the bits box. I replaced the basic MDF door with a resin one that I got at an event and stuck a head from a Frostgrave demon over it, to look sinister. An old lamp was mounted it on a bit of plasticard and stuck onto the wall. I found an old resin ladder and trimmed it down to make some stairs up.




I thought it would be cool to make a sinister figurehead for this ship. This came from a plastic ghost model that I'd had for ages. I think it's from the Coven Throne Warhammer kit. It reminds me of the spirit/angel type creatures from Raiders of the Lost Ark. A bit of sprue stuck to her back helped to attach her to the prow of the boat. I added some "wings" that I think were originally bits of tattered cloth. I'm not sure where they came from.





I thought it would be cool to have a lookout on top of the mast. I found a "Vykros blood-born" model from the Warhammer Quest game, which would work perfectly. It was clinging to a ruined pillar. With a bit of trimming, the pillar looked like the top of a mast. 





Time to paint the rest of it. I went for a gothic purple, red and black colour scheme. It looks like the sort of ship that might carry a vampire, or at least somewhere you might buy an Alchemy T-shirt. I named the ship "Demeter" in homage to the ship that carries Dracula to England in the old novel.






And here it is, sliding into port on a sinister mission!