The truth is much more sinister. Deep below Mount Tangent, in a half-ruined industrial complex built by the first settlers, an inhuman intelligence is stirring. It has reactivated the robot-construction facility to slowly create an army that will one day march out and conquer the world. Its true designation is long-forgotten, but it calls itself Mechatep, of the Dynasty of Pskainet.
*
For a while, I've thought that it would be cool to build a decrepit factory for Necromunda. And not just any factory - one making robots. Leaving aside the sinister nature of the abandoned - but possibly still active - body parts, you could have loads of interesting machines to hide behind and even a scenario where the factory churns out defence bots while the two sides battle around them.
Because I've not got the space for one massive terrain piece, I thought the best idea would be to make a few different machines, all to do with robot construction. I was inspired by the very similar machines in Westworld (top) and Fallout 4 (bottom), both reminiscent of Leonardo da Vinci's Vitruvian Man drawing:
For the main frame, where the robot would be assembled, I used two pieces left over from Tau hover-tanks. They were cut from the top of the tanks, where the turret plugs in, and I've had them lying around for about a decade. Never throw anything away, as they say. With a bit of green stuff and some filing, I put them together.
Then I needed a base and something to hold the frame onto it. For this, I ordered some resin turret legs from Ramshackle Games. They came in a pack of five - I can use the others for something later.
The base was an old sculpted base from a Dust Tactics model. It had bolts around the edges and a metal textured feel, and was therefore perfect for this project. The leg went onto the base, with some bits of tubing to support it at the bottom:
And then the frame was stuck to the arm. I painted it all in a suitable light-industrial blue, and added a robot skeleton made from one of Warlord's Terminator models. It's not a fantastic miniature, but it does the job.
As a final touch, I considered adding some of TT Combat's excellent computer panels to the base, to control the machinery. But then I noticed that a console, also from TT Combat, fitted perfectly on the base and matched the colour scheme. So I decided to use that instead. I've not glued it on, but I think it works really well.
So there it is! I wonder if it needs some mechanical arms, in case the robot requires a bit of emergency spot-welding. I'll be adding some of GW's nice Ryza pattern ruins as the factory walls, and perhaps repainting some older scenery I made a while ago. For now, I think it's a decent start.
I like the concept Toby, and the progress is looking great so far. I agree, the control panel helps a lot....too much open space with just the base.
ReplyDeleteI've thought about running a game like that before, but with RT robots. You know, the dumb ones that go haywire and can end up attacking your own side when the malfunction.
Great stuff mate :)