The vehicle is a hummer, which I bought at an event and which came as a large single lump of resin. The detailing was actually pretty good, although there were some odd bits around the wheels which I just painted black. It was strange trying to paint a vehicle in a roughly realistic fashion. I even used a bit of weathering powder (if that's the stuff) around the wheels.
I think it looks suitably battered. I didn't go over the top with detail or shading because, oddly, that looked rather unrealistic. Anyway, it should make a reasonable addition to the vehicle pool an a good transport for the security guys if ever they need one.
The second item (which pretty much finishes the unit off) is a building for the security guys to hide in. It was from Troll Trader, and cost about £4. As with a lot of Troll Trader stuff, it was made from MDF slightly thicker than that used by other companies and, while slightly basic, it looks like what it claims to be.
I added a few details to the model: some posters from a sheet of 40k designs for the walls, wire mesh on the windows (I bought a sheet of mesh at the local craft shop), a small box on the roof and a bit of machinery that provides power or something inside. This year's entirely random scenery purchase was a box of resin air-conditioning units, and I stuck one of them on the front. After all, if you're going to be guarding a dangerous border town in some ramshackle post-apocalyptic future, you might as well do it at a reasonable temperature.
I did contemplate adding chairs or a table, but they would get in the way of putting models inside. That does always seem to be a problem with the more complex terrain features: either they really don't let you move models very well, or they take up so much space that any game would have to centre around them.
Here's a shot of the interior, looking rather primitive. A space policeman's lot is not a happy one!
Tune in next time for medieval peasants (possibly)!