First up, I've been experimenting with reposing the legs of Necron warriors, because that's the sort of wild, hard-living guy I am. This was done with a lot of fiddly cutting at the knees and hips, and some bending of the ankles. It's time-consuming, but it does make the legs look considerably less crap.
The body on the right uses repositioned warrior legs and a torso from something called a Tomb Barge, apparently. I like the mummified-corpse look. Two of these will be flanking the entrance to Lord Mechatep's domain, like this:
The face in the centre is one of those beautifully-sculpted but completely impractical bases by (I think) Secret Weapon Bases. I'm not sure if it's a bit too much, but it scores well for creepiness.
I've also been working on the walls for the ruined robot factory, home of Lord Mechatep of Pskainet. For the walls, I used the GW Ryza Pattern Ruins scenery set. This is a cheap set, less than £20, of molded slot-together walls. They are solid, nicely detailed and - get this - not covered in bloody skulls for once. They were easy to assemble and paint, and I'd recommend them to anyone (within reason - I doubt my Grandma needs any right now).
I went for bland industrial colours: faded cream/white for the outside, and a dull blue/grey for the inside. I washed the walls with the incredibly useful but weirdly named Umbral Umber from the Privateer Press range, and then sponged on lighter shades of the base colour. I decided not to go into too much detail: I reckon the builders would just have sprayed everything the same colour.
|I attempted a weedy bit of object source lighting here.|
An external wall, at convenient height for models to duck behind.
This one has a control panel. Note the gothic archway above the window, but the daring lack of skulls.
This, in my most ominous voice, is how it begins.