Showing posts with label Admech. Show all posts
Showing posts with label Admech. Show all posts

Monday, 1 February 2021

Minions of the Mechanicus


 

There are three ways for a manufacturer to make a miniature that holds a rifle-shaped gun (or a crossbow). The first is to make both arms and the gun as one piece of plastic, that you attach at the shoulders of the miniature. This is convenient for the modeller, but takes up space on a frame of parts and means that those arms have to be linked to that particular gun. 

The second is to make both arms and the gun separately. This allows the same arms to hold different guns, but it is really fiddly to assemble, and often requires the model to have a huge ugly left hand to cradle the gun.

The third is to make the right arm (or at least the arm with the hand that pulls the trigger) and the gun in one piece, and the left arm in another. This seems to be the option currently preferred by Games Workshop, whose Skitarri and Genestealer Neophytes use this system. Because a lot of infantry kits have a choice of two basic weapons (autoguns and shotguns for the Genestealers), you end up with a lot of leftover right arms and no left ones.

The upshot of all this verbiage is that, if you want to convert models to use leftover guns, you need to get used to making left arms. That means using sculpting green stuff sleeves around some sort of wire. Ages ago, before there were any Skitarri models, I made some little robot people from old Bretonnian man-at-arms models (men-at-arms models? I don't know what the plural is. Pretty ironic about the arms, though). I gave them heads from the Tempestus Scions box and guns from the old plastic Space Marine scout kit. What I didn't do was give them new left arms, as I figured that the sleeves on the Bretonnian models would suffice.

The end result was that they had normal looking right arms and tiny left ones. Obviously, there are some odd characters among the Adeptus Mechanicus, but I don't think anyone removes half their left arm without at least adding a few metal tentacles. So, I went back to them, and lengthened their left arms with paperclip wire, then sculpted sleeves out of green stuff. Like this:




Painting-wise, I went back and brightened the red up, tidied up the other colours and, well, that's about it. I like these guys; the Bretonnian models they're based on are quite small, so they look quite scrawny. I imagine them scurrying around the lair of their boss like ants, guarding the corridors and doing general minion stuff.




Thursday, 21 January 2021

Pontifex Maximus

 About 25 years ago, I bought a copy of Rogue Trader off a kid called Gary and I've (metaphorically) never looked back. Rogue Trader has provided me with endless entertainment, whether it's the possibility of fielding an army of sand clams or discovering the secrets of Planet Birmingham.

About two thirds of the way through Rogue Trader is this picture. 


It's by John Blanche and is, I think, one of his better ones. I suppose the chap in red is a tech-priest, and the loony next to him is... well, a loony. It's not as if 40k is short of them. He actually looks like a grimdark version of Christopher Biggins, but let's not dwell on that. I guess these two oddballs lurk in some techno-dungeon, where they perform evil science / plot to take over the world / get in wacky trouble. Anyway, I thought I'd have a go at making them.

The red chap (let's call him Pontifex Maximus, which I gather means "high priest") was based on a new Delaque body, with a Skitarri head and a backpack from a techmarine. Unfortunately, the backpack only had one arm and looked very lopsided (it did on the techmarine, too), so I had to make another one from scratch. This involved an old plastic chainsword, lots of plasticard and some bits from what I think was once a 15mm tank kit. His folded sleeves were sculpted from green stuff.




Painting was pretty easy: he's basically red robes and tarnished metal. I gave him blue lenses to draw the eye to his face (or lack of). 




His friend (let's call him Igor) was based on a chaos cultist model, with a head that was left over from a chaos spawn and a placard from some WFB flagellants. His hands were difficult, and after a lot of trouble I converted them out of Frostgrave soldiers and green stuff. One thing I've learned in this project is to avoid sculpting anything from scratch if I can possibly avoid it. He's not quite in the pose of the original loony, but the concept is there.



Again, the painting was fairly straightforward, apart from the fiddly business of painting his placard. I gave him rather sickly skin and grubby clothes.



And here they are together!