The first games were quick skirmishes to learn the basic rules, using a smaller table and the models and cards from the 2-player starter set. Everything was surprisingly simple to understand, with the exception of the jumping rules, which require models to jump onto a small obstacle to "chain-jump" onto a larger one. I can see why this is encouraged: getting a height advantage is very useful in Carnivale, and the leaping around helps distinguish it from other skirmish games. However, it takes a bit of getting used to.
That said, I tend to find new rulesets hard to grasp at first, and I was surprised how quickly I took to the Carnivale system. Everything seemed to make logical sense. Once we'd all had a go - and Chris had had to go home and had been replaced by Andy - we played a three-way battle on a lavish 3' by 3' board.
|The field of "honour", noted for its giant vats of tea|
The aim of the mission was to capture boxes of military supplies left around the area. Being in the vicinity of a box gave models an advantage in combat to represent the quality of the looted gear. The Guild (Andy), the Rashaar (James P) and the Patricians (me) approached from different table edges and chaos broke out.
Andy sent a gang of enraged citizens to grab the first box.
|"Nick it, lads!"|
The Patricians, enraged by drink and the existence of poor people, advanced to meet them.
|The sewer comes with them!|
Meanwhile, a noble lady and her butler tried to outflank the battle in a gondola.
|"Stop singing about Cornettos and row, you horrid little pauper!"|
The two human groups met in the centre of the board and shots were exchanged. But they hadn't expected the deadly frog-people. Nobody expects the deadly frog-people.
|A clash of classes as a mob of citizens rushes towards the Patricians|
Pretty soon all the sides were being thinned down. Highlights included James P's continual attempts to throw everyone into the canal, Andy's Capodecime leaping across the rooftops like a cross between Batman and a kangaroo, and the maid of my noble house wading in armed with a frying pan, which turned out to be the most effective weapon in the game, thanks to its ability to stun opponents (clang!).
|James' Rashaar mage takes a swim|
At the end of the day, the Patricians won, thanks to some last-minute objective-snatching. The various combatants retired to their lairs to enjoy their stolen consignments of military-specification frying pans.
- Cards for all factions, not just the Guild and Rashaar
- An expansion dealing with the canals of Birmingham.